The current event is backed up, then everything race-specific is cleared, then the new one is built from what you put in here. The roster, crew, car garage, archive and logins carry over.
Leave the sim date and time blank when the session runs on real circuit time. The incident limits are on the event page; the counter on Spotter warns as you approach them.
A safety car, an early splash, or a spin puts the whole rotation out. Nudge the plan and every swap time below moves with it.
Shaded bands are local night at the circuit. Each lane is one driver; blocks are their stints. Scroll sideways for the full race.
Drag a stint onto another driver's lane to hand it over, or drop it on one of their stints to swap the two. Anything moved by hand is outlined and stays put when the rotation re-solves — Clear overrides on Setup puts them all back. On a phone, use the driver column in the table below.
Where the current plan lands from here — not from the green flag — and what the alternatives would do instead. Switching rebuilds every stint and swap time for the whole team, so the schedule, wake calls and box calls all move with it.
Hit entry as the car crosses the pit line and exit as it rejoins. The exit re-anchors the whole schedule to what actually happened, so every swap time downstream corrects itself.
Ticks clear themselves at every swap.
Every driver change still to come, in the incoming driver's own local time. Twenty minutes before is the call.
For a stop-go, a drive-through hold, or a repair estimate — start it and it counts down where you can see it.
Off the sim's standings, whenever it changes — class first. Every entry is logged with the race time, so the whole race draws itself below and the finish goes into the archive.
iRacing disqualifies the whole team if any declared driver finishes below a quarter of an equal share — including someone who was declared and never got in the car. The sim shows where everyone stands now; this also checks whether the rotation as planned gets them there.
Pit lane loss is the time given up driving through the lane and stopping, before any fuel goes in — the fill is added on top from the refuel rate, which is why a big-tank GT3 loses more per stop than a prototype. Lift & coast trades lap time for fuel so you can see whether the extra lap in the stint is worth it.
The server re-runs the search above (track, car, team) about every 45 s while anyone has the page open and folds new laps into the live panel on Now and Spotter — lap times, fuel used, who drove it. No webhook needed; the driver just has to be running the Garage 61 app.
Paste a Garage 61 lap response, a CSV, or plain lines like Darwin 3:31.412 — one lap per line. Anything that parses gets added to that driver's pace.
Same race length, same driver roster — only the car changes. Seeded numbers are starting points; run a practice stint, read the real burn off the black box and correct them.
The reference driver's column is their own time for that stretch of track; everyone else reads as a gap to it. Each corner owns the stretch running halfway back to the previous corner and halfway on to the next, so the number covers the braking, the apex and the exit together — that is where the time actually moves. Rename a corner by clicking it.
Garage 61 → open a lap → Export → CSV. Drop the files here, one per driver. The export carries LapDistPct and Speed, and the lap time is in the filename, which is everything this needs — so keep the filename as Garage 61 wrote it.
Traces are shared with the team like everything else, so one person importing puts them on everyone's screen. Each lap is stored resampled to 400 points around the lap — about 4 KB a driver, not the 2 MB the raw export weighs.
From testing, the easiest read is a run that starts on a full tank: laps done and fuel left at the end — press used ⇄ left and enter what the gauge shows. The tank size itself lives on the Car & fuel tab; iRacing shows it in the black box.
The lap-time cost is worth measuring for real: run five laps saving 5%, see what the lap time did, divide by five.
No safety car here. iRacing's yellows are local — you slow through one sector and lose a few seconds, the field never bunches and the pit lane never gets cheap. So there is no "box under the yellow" call in this sim. What does shape an iRacing stop is that fuel and tyres are serviced at the same time: a stop costs the lane loss plus whichever takes longer. Skipping the tyres only saves anything when the tyre change is the long pole, and the plans below say exactly how much.
Garage 61's live timing covers stints, stops and lap times, but not race position or gaps — the spotter reads those off the black box.
A one-stint-each rotation gives everyone a broken night. Driving in blocks is what buys sleep: the longer each turn, the longer the stretch off between them. Set what you need and the page finds the shortest turn that delivers it.
One driver name per line, hour 1 of the race first — column A of the team sheet pastes straight in. A line like 4:00 Curry starts a block at that time after the green flag instead. Optional header lines: green=2026-09-05 20:40 (circuit time), tank=110, burn=7.80, lap=4:01, tyres=60, and Val=Alex to map a nickname to a roster name. Each stint goes to whoever the plan has in the car for most of it.
One tab per driver, every stint in their own clock, one column to fill in. Import reads every tab at once — the whole team in one file.
Select the yellow rows in the driver's tab (Day, From, To, Type) and paste them here. Whole tabs from several drivers work too if you paste one at a time — the windows land on whoever is selected above.
Drag across the bar to paint a stretch. Times are in the selected driver's own local clock, and their night is shaded.
Every driver against every stint. Drag here too. The rotation skips anyone marked can't and hands the stint to whoever is free with the least wheel time, so nobody quietly ends up doing the whole night.
People who work the race but don't drive it. Picking one of these in the header swaps the personal panels for a crew view — no stints, no wake calls of their own.
One entry per car the group has in this event — usually on separate servers, sometimes the same one. Each keeps its own drivers, rotation, fuel numbers, pit clock, log and positions; the event, the garage and the archive are shared. Everything syncs together, so two people can run two cars at once — each picks their car in the header and only ever edits that one.
They stay in their own car's roster too — this adds them here as a second declared driver, so remember they now need a fair share in both entries.
iRacing runs the session on its own calendar — the sun panel, night shading and the circuit clock follow that once you set it. Leave blank to use real circuit time. Incident limits come off the event page; the counter on Spotter warns as you approach them.
The green flag, name and timezone come straight off the calendar entry — no typing a start time in the wrong zone.
The name over everything you run through here. The cars you enter are in the next panel.
Your login, not the plan. Changing the email needs your password because the email is what you sign in with. A new password signs out every other device you're on.
People make their own accounts from the gate and pick themselves off the roster, so Alex lands on Alex's screen. You decide what it takes to get in. Someone locked out? Reset link on their row makes a one-time link that lets them set a new password — send it over the team chat, it lasts a day.
What each race taught us — real burn, pace per driver, stop time, laps a stint — filed by track and car. The next event at that track starts from these instead of guesses.
For races run before the pit wall. Whatever you remember or have in a sheet — blanks are fine.
Snapshots of the whole setup — event, garage, roster, availability — to switch between. Not the same as creating a new event: nothing gets archived or cleared.
Rehearsal drives a fake clock on this device only, so you can walk the whole race before it starts. “Reset for the race” wipes the log, plan offset, pit clock and checklist and puts the clock back on real time — the roster, garage and schedule stay. The share link carries the whole plan in the URL for anyone without an account.